Mesa (master): mesa: remove abs/negate from fetch_vector1ui()

Brian Paul brianp at kemper.freedesktop.org
Fri Feb 19 19:45:56 UTC 2010


Module: Mesa
Branch: master
Commit: 984b72ad5f47cda8e141dc38524f6a0598dcc541
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=984b72ad5f47cda8e141dc38524f6a0598dcc541

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Feb 19 12:41:21 2010 -0700

mesa: remove abs/negate from fetch_vector1ui()

This function is only used for the NV unpack instructions.
Negate/abs make no sense and removing the code fixes Windows
compiler warnings.  Found by Karl Schultz.

---

 src/mesa/shader/prog_execute.c |   15 +--------------
 1 files changed, 1 insertions(+), 14 deletions(-)

diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 3b51f98..a1c20a3 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source,
                 const struct gl_program_machine *machine)
 {
    const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
-   GLuint result;
-
-   ASSERT(src);
-
-   result = src[GET_SWZ(source->Swizzle, 0)];
-
-   if (source->Abs) {
-      result = FABSF(result);
-   }
-   if (source->Negate) {
-      result = -result;
-   }
-
-   return result;
+   return src[GET_SWZ(source->Swizzle, 0)];
 }
 
 




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