Mesa (master): st/egl: Do not force validate when update_buffer is called.
Chia-I Wu
olv at kemper.freedesktop.org
Sun Feb 21 02:22:29 UTC 2010
Module: Mesa
Branch: master
Commit: 719c4b0fc2672adcaacd81877db9901ff5cd1d7c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=719c4b0fc2672adcaacd81877db9901ff5cd1d7c
Author: Chia-I Wu <olv at lunarg.com>
Date: Sat Feb 20 12:41:30 2010 +0800
st/egl: Do not force validate when update_buffer is called.
st/mesa was changed to call pipe_screen::update_buffer in
st_validate_state. In most cases there is no need to validate.
---
src/gallium/state_trackers/egl/common/egl_g3d.c | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 80dd126..7ab2cd4 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -528,12 +528,6 @@ static void
egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
{
struct egl_g3d_context *gctx = egl_g3d_context(context_private);
-
- /**
- * It is likely that the surface has changed when this function is called.
- * Set force_validate to skip an unnecessary check.
- */
- gctx->force_validate = EGL_TRUE;
egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
}
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