Mesa (master): svga: Fix PIPE_LOGICOP_INVERT.
Jose Fonseca
jrfonseca at kemper.freedesktop.org
Mon Feb 22 21:51:08 UTC 2010
Module: Mesa
Branch: master
Commit: 12d5203bb39a6146c5fd08b66f49b4fc1feb1162
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=12d5203bb39a6146c5fd08b66f49b4fc1feb1162
Author: José Fonseca <jfonseca at vmware.com>
Date: Wed Jan 27 14:45:56 2010 +0000
svga: Fix PIPE_LOGICOP_INVERT.
Actually the current XOR implementation is an INVERT.
This fixes rectangle selection in Maya.
---
src/gallium/drivers/svga/svga_pipe_blend.c | 7 +------
1 files changed, 1 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_pipe_blend.c b/src/gallium/drivers/svga/svga_pipe_blend.c
index b60117f..594eec7 100644
--- a/src/gallium/drivers/svga/svga_pipe_blend.c
+++ b/src/gallium/drivers/svga/svga_pipe_blend.c
@@ -92,6 +92,7 @@ svga_create_blend_state(struct pipe_context *pipe,
if (templ->logicop_enable) {
switch (templ->logicop_func) {
case PIPE_LOGICOP_XOR:
+ case PIPE_LOGICOP_INVERT:
blend->need_white_fragments = TRUE;
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
@@ -125,12 +126,6 @@ svga_create_blend_state(struct pipe_context *pipe,
blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
- case PIPE_LOGICOP_INVERT:
- blend->rt[i].blend_enable = TRUE;
- blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
- blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
- blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
- break;
case PIPE_LOGICOP_AND:
/* Approximate with minimum - works for the 0 & anything case: */
blend->rt[i].blend_enable = TRUE;
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