Mesa (master): gallium/util: comments and whitespace fixes

Brian Paul brianp at kemper.freedesktop.org
Wed Jan 6 04:30:59 UTC 2010


Module: Mesa
Branch: master
Commit: 2fbc3931fca427e9312f40d62f3fe3dde3f31e19
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2fbc3931fca427e9312f40d62f3fe3dde3f31e19

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Jan  5 16:55:35 2010 -0700

gallium/util: comments and whitespace fixes

---

 src/gallium/auxiliary/util/u_simple_shaders.c |   18 +++++++++++++++---
 1 files changed, 15 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 8172ead..daa1f82 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -44,13 +44,15 @@
 
 /**
  * Make simple vertex pass-through shader.
+ * \param num_attribs  number of attributes to pass through
+ * \param semantic_names  array of semantic names for each attribute
+ * \param semantic_indexes  array of semantic indexes for each attribute
  */
 void *
 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
                                     uint num_attribs,
                                     const uint *semantic_names,
                                     const uint *semantic_indexes)
-                                    
 {
    struct ureg_program *ureg;
    uint i;
@@ -78,8 +80,6 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
 }
 
 
-
-
 /**
  * Make simple fragment texture shader:
  *  IMM {0,0,0,1}                         // (if writemask != 0xf)
@@ -125,6 +125,12 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
    return ureg_create_shader_and_destroy( ureg, pipe );
 }
 
+
+/**
+ * Make a simple fragment shader that sets the output color to a color
+ * taken from a texture.
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
 void *
 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target )
 {
@@ -133,6 +139,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target )
                                                    TGSI_WRITEMASK_XYZW );
 }
 
+
 /**
  * Make a simple fragment texture shader which reads an X component from
  * a texture and writes it as depth.
@@ -177,6 +184,7 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
    return ureg_create_shader_and_destroy( ureg, pipe );
 }
 
+
 /**
  * Make simple fragment color pass-through shader.
  */
@@ -186,6 +194,10 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
    return util_make_fragment_clonecolor_shader(pipe, 1);
 }
 
+
+/**
+ * Make a fragment shader that copies the input color to N output colors.
+ */
 void *
 util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs)
 {




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