Mesa (lp-binning): llvmpipe: clamp maxx,maxy to framebuffer size ( in terms of tiles)

Brian Paul brianp at kemper.freedesktop.org
Wed Jan 13 00:17:08 UTC 2010


Module: Mesa
Branch: lp-binning
Commit: 214ffad01598c8780417b9fa9df75e951c8ac049
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=214ffad01598c8780417b9fa9df75e951c8ac049

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Jan 12 17:08:07 2010 -0700

llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)

In some corner cases the right-most / bottom-most vertex can be
right on the edge of the framebuffer.  Because the maxx, maxy vals
are computed with a series of float/int, pixel/tile transformations
we can end up with maxx >= scene->x_tiles or maxy >= scene->y_tiles.
This leads to putting data into bins that never get processed, or
reset.  This becomes stale data that can lead to segfaults.

Clamping fixes this.

---

 src/gallium/drivers/llvmpipe/lp_setup_tri.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 5197dca..9248125 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -389,6 +389,11 @@ do_triangle_ccw(struct setup_context *setup,
    maxx = tri->maxx / TILE_SIZE;
    maxy = tri->maxy / TILE_SIZE;
 
+   /* Clamp maxx, maxy to framebuffer size
+    */
+   maxx = MIN2(maxx, scene->tiles_x - 1);
+   maxy = MIN2(maxy, scene->tiles_y - 1);
+
    /* Determine which tile(s) intersect the triangle's bounding box
     */
    if (miny == maxy && minx == maxx)




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