Mesa (master): progs/tests: use glDrawRangeElements() in bufferobj.c
Brian Paul
brianp at kemper.freedesktop.org
Tue Jan 26 19:01:26 UTC 2010
Module: Mesa
Branch: master
Commit: 782f66c8a2424245ad23d17ba2e4bd9e7235c452
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=782f66c8a2424245ad23d17ba2e4bd9e7235c452
Author: Brian Paul <brianp at vmware.com>
Date: Tue Jan 26 10:48:00 2010 -0700
progs/tests: use glDrawRangeElements() in bufferobj.c
---
progs/tests/bufferobj.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
index d4ca270..dc479af 100644
--- a/progs/tests/bufferobj.c
+++ b/progs/tests/bufferobj.c
@@ -29,6 +29,7 @@ struct object
GLuint VertexStride;
GLuint ColorStride;
GLuint NumElements;
+ GLuint MaxElement;
};
static struct object Objects[NUM_OBJECTS];
@@ -58,7 +59,8 @@ static void DrawObject( const struct object *obj )
if (obj->NumElements > 0) {
/* indexed arrays */
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
+ glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement,
+ obj->NumElements, GL_UNSIGNED_INT, NULL);
}
else {
/* non-indexed arrays */
@@ -300,6 +302,7 @@ static void MakeObject1(struct object *obj)
obj->VertexStride = 0;
obj->ColorStride = 0;
obj->NumElements = 0;
+ obj->MaxElement = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -345,6 +348,7 @@ static void MakeObject2(struct object *obj)
obj->ColorStride = 6 * sizeof(GLfloat);
obj->NumElements = 0;
+ obj->MaxElement = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -401,6 +405,7 @@ static void MakeObject3(struct object *obj)
i[3] = 3;
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
obj->NumElements = 4;
+ obj->MaxElement = 3;
if (Have_ARB_vertex_array_object) {
CreateVertexArrayObject(obj);
@@ -445,6 +450,7 @@ static void MakeObject4(struct object *obj)
/* Setup a buffer of indices to test the ELEMENTS path */
obj->ElementsBufferID = 0;
obj->NumElements = 0;
+ obj->MaxElement = 0;
if (Have_ARB_vertex_array_object) {
CreateVertexArrayObject(obj);
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