Mesa (master): mesa: remove redundant _MaxElement computation

Brian Paul brianp at kemper.freedesktop.org
Tue Jan 26 20:26:28 UTC 2010


Module: Mesa
Branch: master
Commit: af1e9403e732651fe2cedde230ac7010f2f1a649
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=af1e9403e732651fe2cedde230ac7010f2f1a649

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Jan 26 10:53:34 2010 -0700

mesa: remove redundant _MaxElement computation

Eric added some new code to check if offset < obj_size before computing
_MaxElement but my original code was still present afterward and it
clobbered the _MaxElement value.

Not sure if this came from a bad merge or what.

---

 src/mesa/main/state.c |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 904ad01..5e07d1d 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
       } else {
 	 array->_MaxElement = 0;
       }
-      /* Compute the max element we can access in the VBO without going
-       * out of bounds.
-       */
-      array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
-                            - (GLsizeiptrARB) array->Ptr + array->StrideB
-                            - array->_ElementSize) / array->StrideB;
    }
    else {
       /* user-space array, no idea how big it is */




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