Mesa (master): mesa: Fix OpenGL ES-only builds.

Chia-I Wu olv at kemper.freedesktop.org
Sat Jul 3 08:50:37 UTC 2010


Module: Mesa
Branch: master
Commit: 40ef298641046d0455df9e177b14d33ba618f466
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=40ef298641046d0455df9e177b14d33ba618f466

Author: Chia-I Wu <olv at lunarg.com>
Date:   Sat Jul  3 16:41:55 2010 +0800

mesa: Fix OpenGL ES-only builds.

Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch.  OpenGL ES can not and does not use
_mesa_init_<...>_dispatch.  This is supposed to be temporary.  Ideally,
a more flexible way for initializing dispatch tables should be
developed.

---

 src/mesa/main/shaderapi.c |    2 ++
 src/mesa/main/uniforms.c  |    2 ++
 2 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9b251c9..9cb2391 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
 void
 _mesa_init_shader_dispatch(struct _glapi_table *exec)
 {
+#if FEATURE_GL
    /* GL_ARB_vertex/fragment_shader */
    SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
    SET_GetHandleARB(exec, _mesa_GetHandleARB);
@@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
 #if FEATURE_ARB_geometry_shader4
    SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
 #endif
+#endif /* FEATURE_GL */
 }
 
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index cabdb0b..c869942 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
 void
 _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
 {
+#if FEATURE_GL
    SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
    SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
    SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
@@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
    (void) _mesa_Uniform2uiv;
    (void) _mesa_Uniform3uiv;
    (void) _mesa_Uniform4uiv;
+#endif /* FEATURE_GL */
 }




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