Mesa (glsl2): glsl2: Store the gl_type of the array' s element type in the array.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Jul 12 21:08:07 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 288733f6001a2148d6689587d9a05e6909e88a61
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=288733f6001a2148d6689587d9a05e6909e88a61
Author: Eric Anholt <eric at anholt.net>
Date: Mon Jul 12 14:02:59 2010 -0700
glsl2: Store the gl_type of the array's element type in the array.
Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2
tests on software.
---
src/glsl/glsl_types.cpp | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 806b714..d6799cf 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -285,6 +285,11 @@ glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
name(NULL), length(length)
{
this->fields.array = array;
+ /* Inherit the gl type of the base. The GL type is used for
+ * uniform/statevar handling in Mesa and the arrayness of the type
+ * is represented by the size rather than the type.
+ */
+ this->gl_type = array->gl_type;
/* Allow a maximum of 10 characters for the array size. This is enough
* for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
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