Mesa (glsl2): ir_to_mesa: Validate the linked shaders as well.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jul 21 00:30:27 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 1124e5a3cbba839ffd968742bfa3295c8de5498c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1124e5a3cbba839ffd968742bfa3295c8de5498c
Author: Eric Anholt <eric at anholt.net>
Date: Tue Jul 20 17:19:57 2010 -0700
ir_to_mesa: Validate the linked shaders as well.
This caught the failure in cloning of ir_dereference_record.
---
src/mesa/shader/ir_to_mesa.cpp | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 5803960..352b496 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -2037,6 +2037,8 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
default: assert(!"should not be reached"); break;
}
+ validate_ir_tree(shader->ir);
+
prog = ctx->Driver.NewProgram(ctx, target, 1);
if (!prog)
return NULL;
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