Mesa (glsl2): mesa: Only complain about an infinite loop in a swrast program once.
Eric Anholt
anholt at kemper.freedesktop.org
Thu Jul 22 20:13:58 UTC 2010
Module: Mesa
Branch: glsl2
Commit: cc15ef07e03e465d93df7062a516f9b4bfbaeda0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cc15ef07e03e465d93df7062a516f9b4bfbaeda0
Author: Eric Anholt <eric at anholt.net>
Date: Thu Jul 22 12:16:11 2010 -0700
mesa: Only complain about an infinite loop in a swrast program once.
Chances are, if one fragment looped badly, others will too, and
debugging output gets overwhelmed by the looping complaints.
---
src/mesa/shader/prog_execute.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index f85c651..b6da344 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1788,7 +1788,11 @@ _mesa_execute_program(GLcontext * ctx,
numExec++;
if (numExec > maxExec) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ static GLboolean reported = GL_FALSE;
+ if (!reported) {
+ _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ reported = GL_TRUE;
+ }
return GL_TRUE;
}
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