Mesa (glsl2): glsl2: Use ir_dead_code's linked version after linking.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Jul 27 18:49:59 UTC 2010
Module: Mesa
Branch: glsl2
Commit: bf6ad0ab3d3940ca642c388444f7ddae91eefffc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bf6ad0ab3d3940ca642c388444f7ddae91eefffc
Author: Eric Anholt <eric at anholt.net>
Date: Tue Jul 27 11:31:12 2010 -0700
glsl2: Use ir_dead_code's linked version after linking.
glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389
before Mesa IR optimization.
---
src/glsl/linker.cpp | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ea0274e..06f2a82 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
-#if 0
- progress = do_dead_code_unlinked(state, ir) || progress;
-#endif
+ progress = do_dead_code_unlinked(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;
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