Mesa (glsl2): glsl2: Actually use the linked dead code eliminator.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Jul 27 22:30:02 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 59c45e9e6cf80be149c6e5d94763e98312f49be2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=59c45e9e6cf80be149c6e5d94763e98312f49be2
Author: Eric Anholt <eric at anholt.net>
Date: Tue Jul 27 14:32:21 2010 -0700
glsl2: Actually use the linked dead code eliminator.
I managed to revert the change from unlinked at some point while
cleaning up the changes. glsl-fs-raytrace-bug27060 drops from 389
instructions to 370.
---
src/glsl/linker.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 06f2a82..e7bc700 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
- progress = do_dead_code_unlinked(ir) || progress;
+ progress = do_dead_code(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;
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