Mesa (glsl2): glsl2: Actually use the linked dead code eliminator.

Eric Anholt anholt at kemper.freedesktop.org
Tue Jul 27 22:30:02 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 59c45e9e6cf80be149c6e5d94763e98312f49be2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=59c45e9e6cf80be149c6e5d94763e98312f49be2

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Jul 27 14:32:21 2010 -0700

glsl2: Actually use the linked dead code eliminator.

I managed to revert the change from unlinked at some point while
cleaning up the changes.  glsl-fs-raytrace-bug27060 drops from 389
instructions to 370.

---

 src/glsl/linker.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 06f2a82..e7bc700 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
 	 progress = do_if_simplification(ir) || progress;
 	 progress = do_copy_propagation(ir) || progress;
 	 progress = do_dead_code_local(ir) || progress;
-	 progress = do_dead_code_unlinked(ir) || progress;
+	 progress = do_dead_code(ir) || progress;
 	 progress = do_constant_variable_unlinked(ir) || progress;
 	 progress = do_constant_folding(ir) || progress;
 	 progress = do_if_return(ir) || progress;




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