Mesa (master): draw: don't use llvm engine when geometry shaders active
Keith Whitwell
keithw at kemper.freedesktop.org
Mon Jun 7 18:41:36 UTC 2010
Module: Mesa
Branch: master
Commit: 045174b6853608f1f17194115da570067b4ce121
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=045174b6853608f1f17194115da570067b4ce121
Author: Keith Whitwell <keithw at vmware.com>
Date: Mon Jun 7 19:35:31 2010 +0100
draw: don't use llvm engine when geometry shaders active
They aren't implemented for llvm.
---
src/gallium/auxiliary/draw/draw_pt.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
index b853f3a..c7eb156 100644
--- a/src/gallium/auxiliary/draw/draw_pt.c
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -97,7 +97,7 @@ draw_pt_arrays(struct draw_context *draw,
opt |= PT_SHADE;
}
- if (draw->pt.middle.llvm) {
+ if (draw->pt.middle.llvm && !draw->gs.geometry_shader) {
middle = draw->pt.middle.llvm;
} else {
if (opt == 0)
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