Mesa (master): draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
zack at kemper.freedesktop.org
Thu Jun 17 17:22:11 UTC 2010
Module: Mesa
Branch: master
Commit: 4320a451a313bbf4e145809ffb11c829ae84aa98
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4320a451a313bbf4e145809ffb11c829ae84aa98
Author: Zack Rusin <zackr at vmware.com>
Date: Thu Jun 17 13:21:38 2010 -0400
draw: implement triangle strips with adjacency in geometry shader
---
src/gallium/auxiliary/draw/draw_gs_tmp.h | 13 ++++++++++++-
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h
index ff83ceb..7a8683c 100644
--- a/src/gallium/auxiliary/draw/draw_gs_tmp.h
+++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h
@@ -9,7 +9,7 @@ static void FUNC( struct draw_geometry_shader *shader,
boolean flatfirst = (draw->rasterizer->flatshade &&
draw->rasterizer->flatshade_first);
- unsigned i;
+ unsigned i, j;
unsigned count = input_prims->count;
LOCAL_VARS
@@ -124,6 +124,17 @@ static void FUNC( struct draw_geometry_shader *shader,
i + 3, i + 4, i + 5);
}
break;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ for (i = 0, j = 0; i+5 < count; i += 2, ++j) {
+ TRI_ADJ( shader,
+ i + 0,
+ i + 1 + 2*(j&1),
+ i + 2 + 2*(j&1),
+ i + 3 - 2*(j&1),
+ i + 4 - 2*(j&1),
+ i + 5);
+ }
+ break;
default:
debug_assert(!"Unsupported primitive in geometry shader");
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