Mesa (glsl2): glsl2: Don' t clear swizzles for Mesa IR constants after fetching them.

Eric Anholt anholt at kemper.freedesktop.org
Sat Jun 26 00:24:10 UTC 2010


Module: Mesa
Branch: glsl2
Commit: b2d7ed2aba916a995af9037c955930524977d310
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b2d7ed2aba916a995af9037c955930524977d310

Author: Eric Anholt <eric at anholt.net>
Date:   Fri Jun 25 17:20:46 2010 -0700

glsl2: Don't clear swizzles for Mesa IR constants after fetching them.

Missed this while hacking in constants support.  Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6

---

 src/mesa/shader/ir_to_mesa.cpp |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index a46286e..456f69c 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -349,7 +349,6 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
    src_reg.file = PROGRAM_CONSTANT;
    src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
 					      &val, 1, &src_reg.swizzle);
-   src_reg.swizzle = SWIZZLE_NOOP;
 
    return src_reg;
 }
@@ -994,7 +993,6 @@ ir_to_mesa_visitor::visit(ir_constant *ir)
 	 _mesa_add_unnamed_constant(this->prog->Parameters,
 				    &ir->value.f[0], ir->type->vector_elements,
 				    &src_reg.swizzle);
-      src_reg.swizzle = SWIZZLE_NOOP;
    } else {
       assert(!"FINISHME: non-float constants");
    }




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