Mesa (glsl2): glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
idr at kemper.freedesktop.org
Mon Jun 28 17:09:04 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 22c23dedad4e7f362ffbd990f1c2d5caf4cae75a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=22c23dedad4e7f362ffbd990f1c2d5caf4cae75a
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Jun 25 15:27:47 2010 -0700
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
---
src/glsl/main.cpp | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index b32e2ad..16b2cf8 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -89,11 +89,13 @@ usage_fail(const char *name)
int dump_ast = 0;
+int dump_hir = 0;
int dump_lir = 0;
int do_link = 0;
const struct option compiler_opts[] = {
{ "dump-ast", 0, &dump_ast, 1 },
+ { "dump-hir", 0, &dump_hir, 1 },
{ "dump-lir", 0, &dump_lir, 1 },
{ "link", 0, &do_link, 1 },
{ NULL, 0, NULL, 0 }
@@ -147,6 +149,11 @@ compile_shader(struct glsl_shader *shader)
validate_ir_tree(&shader->ir);
+ /* Print out the unoptimized IR. */
+ if (!state->error && dump_hir) {
+ _mesa_print_ir(&shader->ir, state);
+ }
+
/* Optimization passes */
if (!state->error && !shader->ir.is_empty()) {
bool progress;
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