Mesa (glsl2): ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Jun 28 20:30:13 UTC 2010
Module: Mesa
Branch: glsl2
Commit: ad2dc740b95f91f66d57dffe2840dffdefce1c1a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ad2dc740b95f91f66d57dffe2840dffdefce1c1a
Author: Eric Anholt <eric at anholt.net>
Date: Sun Jun 27 21:07:21 2010 -0700
ir_to_mesa: Check the right element for matrix * scalar multiplication.
---
src/mesa/shader/ir_to_mesa.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index a0217bf..8541906 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -579,7 +579,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
case ir_binop_mul:
if (ir->operands[0]->type->is_matrix() &&
!ir->operands[1]->type->is_matrix()) {
- if (ir->operands[0]->type->is_scalar()) {
+ if (ir->operands[1]->type->is_scalar()) {
ir_to_mesa_dst_reg dst_column = result_dst;
ir_to_mesa_src_reg src_column = op[0];
for (int i = 0; i < ir->operands[0]->type->matrix_columns; i++) {
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