Mesa (glsl2): glsl2: Invoke preprocessor before calling the compiler proper

Ian Romanick idr at kemper.freedesktop.org
Tue Jun 29 11:15:11 PDT 2010


Module: Mesa
Branch: glsl2
Commit: 153eca98064252be4daad9cc27746f37c245b627
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=153eca98064252be4daad9cc27746f37c245b627

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Jun 29 10:02:36 2010 -0700

glsl2: Invoke preprocessor before calling the compiler proper

---

 src/mesa/shader/ir_to_mesa.cpp |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 24b03e1..1232bad 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1526,9 +1526,17 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
    state->loop_or_switch_nesting = NULL;
    state->ARB_texture_rectangle_enable = true;
 
-   _mesa_glsl_lexer_ctor(state, shader->Source);
-   _mesa_glsl_parse(state);
-   _mesa_glsl_lexer_dtor(state);
+   /* Create a new context for the preprocessor output.  Ultimately, this
+    * should probably be the parser context, but there isn't one yet.
+    */
+   const char *source = shader->Source;
+   state->error = preprocess(shader, &source, &state->info_log);
+
+   if (!state->error) {
+     _mesa_glsl_lexer_ctor(state, source);
+     _mesa_glsl_parse(state);
+     _mesa_glsl_lexer_dtor(state);
+   }
 
    shader->ir.make_empty();
    if (!state->error && !state->translation_unit.is_empty())



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