Mesa (glsl2): glsl2: Make function names and variable names be children of the node.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jun 30 19:01:56 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e
Author: Eric Anholt <eric at anholt.net>
Date: Wed Jun 30 11:51:54 2010 -0700
glsl2: Make function names and variable names be children of the node.
This avoids losing their memory when the parser state is freed.
---
src/glsl/ir.cpp | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 4eb0e9e..60ee36d 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -733,7 +733,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name)
mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
{
this->type = type;
- this->name = name;
+ this->name = talloc_strdup(this, name);
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
@@ -820,9 +820,8 @@ ir_function_signature::replace_parameters(exec_list *new_params)
ir_function::ir_function(const char *name)
- : name(name)
{
- /* empty */
+ this->name = talloc_strdup(this, name);
}
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