Mesa (glsl2): linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jun 30 19:14:45 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 982e3798d8b9bfec7ff3f37c52687036b36bc153
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=982e3798d8b9bfec7ff3f37c52687036b36bc153
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Tue Jun 29 18:58:20 2010 -0700
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
---
src/glsl/linker.cpp | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 719cae2..a53e91d 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -669,6 +669,12 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
+ /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only
+ * be explicitly assigned by via glBindAttribLocation. Mark it as reserved
+ * to prevent it from being automatically allocated below.
+ */
+ used_locations |= VERT_BIT_GENERIC0;
+
for (unsigned i = 0; i < num_attr; i++) {
/* Mask representing the contiguous slots that will be used by this
* attribute.
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