Mesa (glsl2): glsl2: Steal the live IR and free the rest of the junk.

Ian Romanick idr at kemper.freedesktop.org
Wed Jun 30 20:56:40 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 116f1d4f95d8eb0a82b272016590549632c865b3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=116f1d4f95d8eb0a82b272016590549632c865b3

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Fri Jun 25 14:10:01 2010 -0700

glsl2: Steal the live IR and free the rest of the junk.

---

 src/glsl/main.cpp              |   11 +++++++++++
 src/mesa/shader/ir_to_mesa.cpp |   11 +++++++++++
 2 files changed, 22 insertions(+), 0 deletions(-)

diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 1ed22e1..8b2eeaa 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -99,6 +99,12 @@ const struct option compiler_opts[] = {
    { NULL, 0, NULL, 0 }
 };
 
+static void
+steal_memory(ir_instruction *ir, void *new_ctx)
+{
+   talloc_steal(new_ctx, ir);
+}
+
 void
 compile_shader(struct gl_shader *shader)
 {
@@ -187,6 +193,11 @@ compile_shader(struct gl_shader *shader)
 
    shader->InfoLog = state->info_log;
 
+   /* Retain any live IR, but trash the rest. */
+   foreach_list(node, shader->ir) {
+      visit_tree((ir_instruction *) node, steal_memory, shader);
+   }
+
    talloc_free(state);
 
    return;
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 75021a7..c3de3aa 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1650,6 +1650,12 @@ get_mesa_program(GLcontext *ctx, void *mem_ctx, struct gl_shader *shader)
 
 extern "C" {
 
+static void
+steal_memory(ir_instruction *ir, void *new_ctx)
+{
+   talloc_steal(new_ctx, ir);
+}
+
 void
 _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
 {
@@ -1712,6 +1718,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
    shader->CompileStatus = !state->error;
    shader->InfoLog = state->info_log;
 
+   /* Retain any live IR, but trash the rest. */
+   foreach_list(node, shader->ir) {
+      visit_tree((ir_instruction *) node, steal_memory, shader);
+   }
+
    talloc_free(state);
  }
 




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