Mesa (master): meta: Convert Z value from normalized to object-space in meta code

Kristian Høgsberg krh at kemper.freedesktop.org
Mon May 24 21:24:26 UTC 2010


Module: Mesa
Branch: master
Commit: a94955843059af787ca5d289a87e2f35a869437a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a94955843059af787ca5d289a87e2f35a869437a

Author: Brian Paul <brianp at vmware.com>
Date:   Mon May 24 17:21:30 2010 -0400

meta: Convert Z value from normalized to object-space in meta code

Convert Z from a normalized value in the range [0, 1] to an
object-space Z coordinate in [-1, +1] so that drawing at the new Z
position with the default/identity ortho projection results in the
original Z value.  Used by the meta-Clear, Draw/CopyPixels and Bitmap
functions where the Z value comes from the clear value or raster
position.

Fixes piglit tests fdo23670-depth_test, quad-invariance and
glsl-orangebook-ch06-bump as well as oglc zbfunc.c.

https://bugs.freedesktop.org/show_bug.cgi?id=23670

---

 src/mesa/drivers/common/meta.c |   23 +++++++++++++++++++----
 1 files changed, 19 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ea9e417..fc28685 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -818,6 +818,21 @@ _mesa_meta_end(GLcontext *ctx)
 
 
 /**
+ * Convert Z from a normalized value in the range [0, 1] to an object-space
+ * Z coordinate in [-1, +1] so that drawing at the new Z position with the
+ * default/identity ortho projection results in the original Z value.
+ * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
+ * value comes from the clear value or raster position.
+ */
+static INLINE GLfloat
+invert_z(GLfloat normZ)
+{
+   GLfloat objZ = 1.0 - 2.0 * normZ;
+   return objZ;
+}
+
+
+/**
  * One-time init for a temp_texture object.
  * Choose tex target, compute max tex size, etc.
  */
@@ -1438,7 +1453,7 @@ _mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
       const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
       const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
       const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
-      const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
+      const GLfloat z = invert_z(ctx->Depth.Clear);
       GLuint i;
 
       verts[0].x = x0;
@@ -1544,7 +1559,7 @@ _mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
       const GLfloat dstY0 = (GLfloat) dstY;
       const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
       const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
-      const GLfloat z = ctx->Current.RasterPos[2];
+      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
 
       verts[0].x = dstX0;
       verts[0].y = dstY0;
@@ -1833,7 +1848,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx,
       const GLfloat y0 = (GLfloat) y;
       const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
       const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
-      const GLfloat z = ctx->Current.RasterPos[2];
+      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
 
       verts[0].x = x0;
       verts[0].y = y0;
@@ -2036,7 +2051,7 @@ _mesa_meta_Bitmap(GLcontext *ctx,
       const GLfloat y0 = (GLfloat) y;
       const GLfloat x1 = (GLfloat) (x + width);
       const GLfloat y1 = (GLfloat) (y + height);
-      const GLfloat z = ctx->Current.RasterPos[2];
+      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
       GLuint i;
 
       verts[0].x = x0;




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