Mesa (master): llvmpipe: assign context' s frag shader pointer before using it

Brian Paul brianp at kemper.freedesktop.org
Tue Nov 2 17:53:34 UTC 2010


Module: Mesa
Branch: master
Commit: 9fbf744389cc13e96324086a1a94afbac933e6ea
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9fbf744389cc13e96324086a1a94afbac933e6ea

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Nov  2 11:49:10 2010 -0600

llvmpipe: assign context's frag shader pointer before using it

The call to draw_bind_fragment_shader() was using the old fragment
shader.  This bug would have really only effected the draw module's
use of the fragment shader in the wide point stage.

---

 src/gallium/drivers/llvmpipe/lp_state_fs.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index e4495e3..1b3c32f 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -1062,11 +1062,11 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
 
    draw_flush(llvmpipe->draw);
 
+   llvmpipe->fs = fs;
+
    draw_bind_fragment_shader(llvmpipe->draw,
                              (llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
 
-   llvmpipe->fs = fs;
-
    llvmpipe->dirty |= LP_NEW_FS;
 }
 




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