Mesa (master): st/vega: No flipping in vg_prepare_blend_surface.
Chia-I Wu
olv at kemper.freedesktop.org
Thu Nov 25 05:40:38 UTC 2010
Module: Mesa
Branch: master
Commit: c9fb8c3bcfe86063c0903ae90100c1bfdb49cbbd
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9fb8c3bcfe86063c0903ae90100c1bfdb49cbbd
Author: Chia-I Wu <olv at lunarg.com>
Date: Thu Nov 25 13:01:17 2010 +0800
st/vega: No flipping in vg_prepare_blend_surface.
The blend sampler view is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
---
src/gallium/state_trackers/vega/vg_context.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 99e444a..bd82a81 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -489,11 +489,10 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BIND_RENDER_TARGET);
- /* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
view,
- 0, strb->height,
- strb->width, 0,
+ 0, 0,
+ strb->width, strb->height,
dest_surface,
0, 0,
strb->width, strb->height,
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