Mesa (shader-work): glsl: call ir_lower_jumps according to compiler options
Luca Barbieri
lb at kemper.freedesktop.org
Thu Sep 9 18:38:09 UTC 2010
Module: Mesa
Branch: shader-work
Commit: d8cc3047bf1cd5100ff6c1e47ae53edba6fa15e1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d8cc3047bf1cd5100ff6c1e47ae53edba6fa15e1
Author: Luca Barbieri <luca at luca-barbieri.com>
Date: Tue Sep 7 02:15:26 2010 +0200
glsl: call ir_lower_jumps according to compiler options
---
src/mesa/program/ir_to_mesa.cpp | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index caa906a..5a3c17a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2719,6 +2719,8 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
do_div_to_mul_rcp(ir);
do_explog_to_explog2(ir);
+ progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
+
progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
if (options->EmitNoIfs)
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