Mesa (master): st/mesa: Apply LOD bias from correct texture unit
Brian Paul
brianp at kemper.freedesktop.org
Tue Apr 5 15:09:54 UTC 2011
Module: Mesa
Branch: master
Commit: d863bd7d7baa0a71529f195b0025d57b9d65089a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d863bd7d7baa0a71529f195b0025d57b9d65089a
Author: Fabian Bieler <der.fabe at gmx.net>
Date: Fri Mar 25 11:04:41 2011 +0100
st/mesa: Apply LOD bias from correct texture unit
Signed-off-by: Brian Paul <brianp at vmware.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 474cbd5..96bdc7f 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -163,7 +163,7 @@ update_samplers(struct st_context *st)
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
- sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
if (sampler->min_lod < texobj->BaseLevel)
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