Mesa (7.10): st/mesa: Apply LOD from texture object

Brian Paul brianp at kemper.freedesktop.org
Tue Apr 5 15:12:49 UTC 2011


Module: Mesa
Branch: 7.10
Commit: 1068b7f9ed35b5eadad6ec5521662e62a5964986
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1068b7f9ed35b5eadad6ec5521662e62a5964986

Author: Fabian Bieler <der.fabe at gmx.net>
Date:   Fri Mar 25 11:06:01 2011 +0100

st/mesa: Apply LOD from texture object

Signed-off-by: Brian Paul <brianp at vmware.com>
(cherry picked from commit 5d5db24a26415cdec4b3d3f2a92bae7112c9f884)

---

 src/mesa/state_tracker/st_atom_sampler.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 96bdc7f..5f1849d 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -163,7 +163,8 @@ update_samplers(struct st_context *st)
          if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
             sampler->normalized_coords = 1;
 
-         sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
+         sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
+            texobj->LodBias;
 
          sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
          if (sampler->min_lod < texobj->BaseLevel)




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