Mesa (master): Revert "i965: Reinstate max-index paranoia"

Chris Wilson ickle at
Tue Apr 12 18:17:30 UTC 2011

Module: Mesa
Branch: master
Commit: f703ba8c42e924ee6d5e4308c3888e434d8ba98c

Author: Chris Wilson <chris at>
Date:   Tue Apr 12 19:13:22 2011 +0100

Revert "i965: Reinstate max-index paranoia"

This reverts commit b4cbd2b312d53a50603e2cda925711bc9def4517.

It looked like a safe sanity check. It missed the issue of the start of
the buffer not being at 0, but even that was not enough to explain why
setting the max vertex index caused glyphs to be dropped from the game

Instead, the issue appears to be related to the use of the vertex bias
and so we would need to re-emit the max-index every time we adjusted the
bias, so re-emitting the relocations and defeating the original

Reported-and-tested-by: Thomas Jones <thomas.jones at>
Signed-off-by: Chris Wilson <chris at>


 src/mesa/drivers/dri/i965/brw_draw_upload.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index f1d0069..9389eb6 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -575,7 +575,7 @@ static void brw_emit_vertices(struct brw_context *brw)
 	 if (intel->gen >= 5) {
 	    OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
 	 } else
-	    OUT_BATCH(buffer->bo->size / buffer->stride);
+	    OUT_BATCH(0);
 	 OUT_BATCH(0); /* Instance data step rate */
 	 brw->vb.current_buffers[i].handle = buffer->bo->handle;

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