Mesa (master): mesa: 80-column wrapping and whitespace fixes

Brian Paul brianp at kemper.freedesktop.org
Wed Apr 13 13:39:27 UTC 2011


Module: Mesa
Branch: master
Commit: 032a7ef0a1cb753defc11e97b11ea2e602bae5f2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=032a7ef0a1cb753defc11e97b11ea2e602bae5f2

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Apr 13 07:35:25 2011 -0600

mesa: 80-column wrapping and whitespace fixes

---

 src/mesa/main/context.c |   10 ++++++----
 src/mesa/main/context.h |   12 ++++++------
 src/mesa/main/shared.c  |    6 +++---
 src/mesa/main/shared.h  |    3 ++-
 4 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9eb1eac..8053edc 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -191,7 +191,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
  * is acceptable but the actual depth type will be GLushort or GLuint as
  * needed.
  * \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
+ * of bits per color component in accum buffer.
  * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
  * \param redBits number of bits per color component in frame buffer for RGB(A)
  * mode.  We always use 8 in core Mesa though.
@@ -200,8 +201,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
  * \param alphaBits same as above.
  * \param numSamples not really used.
  * 
- * \return pointer to new struct gl_config or NULL if requested parameters can't be
- * met.
+ * \return pointer to new struct gl_config or NULL if requested parameters
+ * can't be met.
  *
  * \note Need to add params for level and numAuxBuffers (at least)
  */
@@ -1186,7 +1187,8 @@ _mesa_destroy_context( struct gl_context *ctx )
  * structures.
  */
 void
-_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
+                    GLuint mask )
 {
    if (mask & GL_ACCUM_BUFFER_BIT) {
       /* OK to memcpy */
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 33a3631..a4c7ba2 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -30,16 +30,16 @@
  * There are three large Mesa data types/classes which are meant to be
  * used by device drivers:
  * - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config:  this describes the color buffer (RGB vs. ci), whether or not
- *   there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer:  contains pointers to the depth buffer, stencil buffer,
- *   accum buffer and alpha buffers.
+ * - struct gl_config:  this describes the color buffer (RGB vs. ci), whether
+ *   or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer:  contains pointers to the depth buffer, stencil
+ *   buffer, accum buffer and alpha buffers.
  *
  * These types should be encapsulated by corresponding device driver
  * data types.  See xmesa.h and xmesaP.h for an example.
  *
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
  *
  * The following functions create and destroy these data types.
  */
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index e470d87..d84f596 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -27,8 +27,6 @@
  * Shared-context state
  */
 
-
-
 #include "imports.h"
 #include "mfeatures.h"
 #include "mtypes.h"
@@ -46,6 +44,7 @@
 #include "shaderobj.h"
 #include "syncobj.h"
 
+
 /**
  * Allocate and initialize a shared context state structure.
  * Initializes the display list, texture objects and vertex programs hash
@@ -403,7 +402,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
  * \sa free_shared_state().
  */
 void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
+_mesa_release_shared_state(struct gl_context *ctx,
+                           struct gl_shared_state *shared)
 {
    GLint RefCount;
 
diff --git a/src/mesa/main/shared.h b/src/mesa/main/shared.h
index 768d69f..55516a8 100644
--- a/src/mesa/main/shared.h
+++ b/src/mesa/main/shared.h
@@ -32,7 +32,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx);
 
 
 void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
+_mesa_release_shared_state(struct gl_context *ctx,
+                           struct gl_shared_state *shared);
 
 
 #endif




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