Mesa (master): docs: Mention that GLSL 1.30 is started.

Eric Anholt anholt at kemper.freedesktop.org
Wed Apr 20 17:51:24 UTC 2011


Module: Mesa
Branch: master
Commit: 2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Apr 18 13:45:00 2011 -0700

docs: Mention that GLSL 1.30 is started.

Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 docs/GL3.txt |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index e373a94..6eeb9e4 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -12,7 +12,7 @@ Feature                                               Status
 
 GL 3.0:
 
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  not started
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
 Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 Clamping controls (GL_ARB_color_buffer_float)         DONE




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