Mesa (master): docs: Mention that GLSL 1.30 is started.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Apr 20 17:51:24 UTC 2011
Module: Mesa
Branch: master
Commit: 2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc
Author: Eric Anholt <eric at anholt.net>
Date: Mon Apr 18 13:45:00 2011 -0700
docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.
Reviewed-by: Brian Paul <brianp at vmware.com>
---
docs/GL3.txt | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e373a94..6eeb9e4 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -12,7 +12,7 @@ Feature Status
GL 3.0:
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
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