Mesa (master): glsl: Fix typos in comments.

Kenneth Graunke kwg at kemper.freedesktop.org
Sun Apr 24 04:41:07 UTC 2011


Module: Mesa
Branch: master
Commit: f18a086326b2bc832a3c181e6bbec6a62e1b3fcd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f18a086326b2bc832a3c181e6bbec6a62e1b3fcd

Author: Bryan Cain <bryancain3 at gmail.com>
Date:   Sat Apr 23 19:29:15 2011 -0500

glsl: Fix typos in comments.

---

 src/glsl/linker.cpp |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 1749235..255edc6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -510,7 +510,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
 	  */
 	 if (input->type != output->type) {
 	    /* There is a bit of a special case for gl_TexCoord.  This
-	     * built-in is unsized by default.  Appliations that variable
+	     * built-in is unsized by default.  Applications that variable
 	     * access it must redeclare it with a size.  There is some
 	     * language in the GLSL spec that implies the fragment shader
 	     * and vertex shader do not have to agree on this size.  Other
@@ -997,7 +997,7 @@ update_array_sizes(struct gl_shader_program *prog)
 	    /* If this is a built-in uniform (i.e., it's backed by some
 	     * fixed-function state), adjust the number of state slots to
 	     * match the new array size.  The number of slots per array entry
-	     * is not known.  It seems saft to assume that the total number of
+	     * is not known.  It seems safe to assume that the total number of
 	     * slots is an integer multiple of the number of array elements.
 	     * Determine the number of slots per array element by dividing by
 	     * the old (total) size.
@@ -1163,7 +1163,7 @@ assign_uniform_locations(struct gl_shader_program *prog)
 
 
 /**
- * Find a contiguous set of available bits in a bitmask
+ * Find a contiguous set of available bits in a bitmask.
  *
  * \param used_mask     Bits representing used (1) and unused (0) locations
  * \param needed_count  Number of contiguous bits needed.
@@ -1210,7 +1210,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
     * 1. Invalidate the location assignments for all vertex shader inputs.
     *
     * 2. Assign locations for inputs that have user-defined (via
-    *    glBindVertexAttribLocation) locatoins.
+    *    glBindVertexAttribLocation) locations.
     *
     * 3. Sort the attributes without assigned locations by number of slots
     *    required in decreasing order.  Fragmentation caused by attribute
@@ -1349,7 +1349,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
 
    qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
 
-   /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS.  It can only
+   /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS.  It can only
     * be explicitly assigned by via glBindAttribLocation.  Mark it as reserved
     * to prevent it from being automatically allocated below.
     */
@@ -1610,7 +1610,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 	    break;
       }
 
-      /* Validate the inputs of each stage with the output of the preceeding
+      /* Validate the inputs of each stage with the output of the preceding
        * stage.
        */
       for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {




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