Mesa (master): st/mesa: don't resolve stencil twice
Christoph Bumiller
chrisbmr at kemper.freedesktop.org
Sun Aug 7 13:37:46 UTC 2011
Module: Mesa
Branch: master
Commit: 425b179fafe93ddf4abacbccb67ed6aecbef6a7e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=425b179fafe93ddf4abacbccb67ed6aecbef6a7e
Author: Christoph Bumiller <e0425955 at student.tuwien.ac.at>
Date: Fri Aug 5 20:10:04 2011 +0200
st/mesa: don't resolve stencil twice
---
src/mesa/state_tracker/st_cb_blit.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 626db12..750f541 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -107,8 +107,10 @@ st_BlitFramebuffer_resolve(struct gl_context *ctx,
dstRb = st_renderbuffer(dstDepth->Renderbuffer);
info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
- if (combined && (mask & GL_STENCIL_BUFFER_BIT))
+ if (combined && (mask & GL_STENCIL_BUFFER_BIT)) {
+ mask &= ~GL_STENCIL_BUFFER_BIT;
info->mask |= PIPE_MASK_S;
+ }
info->src.res = srcRb->texture;
info->src.layer = srcRb->surface->u.tex.first_layer;
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