Mesa (7.10): radeon: avoid segfault on 3D textures.
Alex Deucher
agd5f at kemper.freedesktop.org
Tue Feb 22 20:33:34 UTC 2011
Module: Mesa
Branch: 7.10
Commit: 76366ee06b03c5eff259c2b4fdbb62c3c2638dd8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=76366ee06b03c5eff259c2b4fdbb62c3c2638dd8
Author: Dave Airlie <airlied at redhat.com>
Date: Wed Jan 19 16:27:13 2011 +1000
radeon: avoid segfault on 3D textures.
This is a candidate for 7.9 and 7.10
---
src/mesa/drivers/dri/radeon/radeon_state.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index cae12f1..51e4b8f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -2091,6 +2091,9 @@ static GLboolean r100ValidateBuffers(struct gl_context *ctx)
continue;
t = rmesa->state.texture.unit[i].texobj;
+
+ if (!t)
+ continue;
if (t->image_override && t->bo)
radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
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