Mesa (7.10): mesa: Connect glGetShaderPrecisionFormat into the dispatch table
Ian Romanick
idr at kemper.freedesktop.org
Mon Feb 28 22:27:45 UTC 2011
Module: Mesa
Branch: 7.10
Commit: 96917f1f0c3da2032aed535db768fe6e986c22a9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=96917f1f0c3da2032aed535db768fe6e986c22a9
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Thu Jan 20 12:05:14 2011 -0800
mesa: Connect glGetShaderPrecisionFormat into the dispatch table
(cherry picked from commit dde3270c19143b42a55a93e1e85bb24194462671)
---
src/mesa/main/shaderapi.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c3a13e6..3378efa 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1922,6 +1922,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+ SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
#endif /* FEATURE_GL */
}
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