Mesa (7.10): mesa: Connect glGetShaderPrecisionFormat into the dispatch table

Ian Romanick idr at kemper.freedesktop.org
Mon Feb 28 22:27:45 UTC 2011


Module: Mesa
Branch: 7.10
Commit: 96917f1f0c3da2032aed535db768fe6e986c22a9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=96917f1f0c3da2032aed535db768fe6e986c22a9

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Thu Jan 20 12:05:14 2011 -0800

mesa: Connect glGetShaderPrecisionFormat into the dispatch table
(cherry picked from commit dde3270c19143b42a55a93e1e85bb24194462671)

---

 src/mesa/main/shaderapi.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c3a13e6..3378efa 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1922,6 +1922,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
 
    /* GL_ARB_ES2_compatibility */
    SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+   SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
 
 #endif /* FEATURE_GL */
 }




More information about the mesa-commit mailing list