Mesa (7.10): Refresh autogenerated file builtin_function.cpp.

Ian Romanick idr at kemper.freedesktop.org
Tue Jan 4 17:59:29 UTC 2011


Module: Mesa
Branch: 7.10
Commit: f0c2420917d56bf8684fdc940ee60a69c14a1702
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f0c2420917d56bf8684fdc940ee60a69c14a1702

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Jan  4 09:43:44 2011 -0800

Refresh autogenerated file builtin_function.cpp.

See also a954dbeb.

---

 src/glsl/builtin_function.cpp |  121 ++++++++++++-----------------------------
 1 files changed, 34 insertions(+), 87 deletions(-)

diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 631aeac..1c6d59d 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -3010,40 +3010,26 @@ static const char builtin_smoothstep[] =
    "       (declare (in) float edge1)\n"
    "       (declare (in) float x))\n"
    "     ((declare () float t)\n"
-   "\n"
    "      (assign (constant bool (1)) (x) (var_ref t)\n"
    "              (expression float max\n"
    "	                  (expression float min\n"
    "	                              (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
    "	                              (constant float (1.0)))\n"
    "	                  (constant float (0.0))))\n"
-   "      (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n"
-   "\n"
+   "      (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))\n"
    "   (signature vec2\n"
    "     (parameters\n"
    "       (declare (in) float edge0)\n"
    "       (declare (in) float edge1)\n"
    "       (declare (in) vec2 x))\n"
    "     ((declare () vec2 t)\n"
-   "      (declare () vec2 retval)\n"
-   "\n"
-   "      (assign (constant bool (1)) (x) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (y) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+   "      (assign (constant bool (1)) (xy) (var_ref t)\n"
+   "              (expression vec2 max\n"
+   "	                  (expression vec2 min\n"
+   "	                              (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
    "	                              (constant float (1.0)))\n"
    "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
-   "      (return (var_ref retval))\n"
-   "      ))\n"
+   "      (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n"
    "\n"
    "   (signature vec3\n"
    "     (parameters\n"
@@ -3051,33 +3037,13 @@ static const char builtin_smoothstep[] =
    "       (declare (in) float edge1)\n"
    "       (declare (in) vec3 x))\n"
    "     ((declare () vec3 t)\n"
-   "      (declare () vec3 retval)\n"
-   "\n"
-   "      (assign (constant bool (1)) (x) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (y) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (z) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+   "      (assign (constant bool (1)) (xyz) (var_ref t)\n"
+   "              (expression vec3 max\n"
+   "	                  (expression vec3 min\n"
+   "	                              (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
    "	                              (constant float (1.0)))\n"
    "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
-   "      (return (var_ref retval))\n"
-   "      ))\n"
+   "      (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n"
    "\n"
    "\n"
    "   (signature vec4\n"
@@ -3086,74 +3052,55 @@ static const char builtin_smoothstep[] =
    "       (declare (in) float edge1)\n"
    "       (declare (in) vec4 x))\n"
    "     ((declare () vec4 t)\n"
-   "      (declare () vec4 retval)\n"
-   "\n"
-   "      (assign (constant bool (1)) (x) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (y) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (z) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
-   "	                              (constant float (1.0)))\n"
-   "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
-   "\n"
-   "      (assign (constant bool (1)) (w) (var_ref t)\n"
-   "              (expression float max\n"
-   "	                  (expression float min\n"
-   "	                              (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+   "      (assign (constant bool (1)) (xyzw) (var_ref t)\n"
+   "              (expression vec4 max\n"
+   "	                  (expression vec4 min\n"
+   "	                              (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
    "	                              (constant float (1.0)))\n"
    "	                  (constant float (0.0))))\n"
-   "      (assign (constant bool (1)) (w) (var_ref retval) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n"
-   "      (return (var_ref retval))\n"
-   "      ))\n"
+   "      (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n"
    "\n"
    "   (signature vec2\n"
    "     (parameters\n"
    "       (declare (in) vec2 edge0)\n"
    "       (declare (in) vec2 edge1)\n"
    "       (declare (in) vec2 x))\n"
-   "     ((return (expression vec2 max\n"
+   "     ((declare () vec2 t)\n"
+   "      (assign (constant bool (1)) (xy) (var_ref t)\n"
+   "              (expression vec2 max\n"
    "                          (expression vec2 min\n"
    "                                      (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n"
-   "                                      (constant vec2 (1.0 1.0)))\n"
-   "                          (constant vec2 (0.0 0.0))))))\n"
+   "                                      (constant float (1.0)))\n"
+   "                          (constant float (0.0))))\n"
+   "      (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n"
    "\n"
    "   (signature vec3\n"
    "     (parameters\n"
    "       (declare (in) vec3 edge0)\n"
    "       (declare (in) vec3 edge1)\n"
    "       (declare (in) vec3 x))\n"
-   "     ((return (expression vec3 max\n"
+   "     ((declare () vec3 t)\n"
+   "      (assign (constant bool (1)) (xyz) (var_ref t)\n"
+   "              (expression vec3 max\n"
    "                          (expression vec3 min\n"
    "                                      (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n"
-   "                                      (constant vec3 (1.0 1.0 1.0)))\n"
-   "                          (constant vec3 (0.0 0.0 0.0))))))\n"
+   "                                      (constant float (1.0)))\n"
+   "                          (constant float (0.0))))\n"
+   "      (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n"
    "\n"
    "   (signature vec4\n"
    "     (parameters\n"
    "       (declare (in) vec4 edge0)\n"
    "       (declare (in) vec4 edge1)\n"
    "       (declare (in) vec4 x))\n"
-   "     ((return (expression vec4 max\n"
+   "     ((declare () vec4 t)\n"
+   "      (assign (constant bool (1)) (xyzw) (var_ref t)\n"
+   "              (expression vec4 max\n"
    "                          (expression vec4 min\n"
    "                                      (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n"
-   "                                      (constant vec4 (1.0 1.0 1.0 1.0)))\n"
-   "                          (constant vec4 (0.0 0.0 0.0 0.0))))))\n"
+   "                                      (constant float (1.0)))\n"
+   "                          (constant float (0.0))))\n"
+   "      (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n"
    "))\n"
    "\n"
    ""




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