Mesa (master): glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Jan 14 23:38:46 UTC 2011
Module: Mesa
Branch: master
Commit: 8560cb939bda27b75baca33294754d6bf7b7bc91
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8560cb939bda27b75baca33294754d6bf7b7bc91
Author: Eric Anholt <eric at anholt.net>
Date: Tue Aug 3 18:56:07 2010 -0700
glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
---
src/mapi/glapi/gen/ARB_ES2_compatibility.xml | 58 ++++++++++++++++++++++++++
src/mapi/glapi/gen/Makefile | 1 +
src/mapi/glapi/gen/gl_API.xml | 2 +
3 files changed, 61 insertions(+), 0 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
new file mode 100644
index 0000000..d52a88c
--- /dev/null
+++ b/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_ES2_compatibility" number="95">
+ <enum name="FIXED" count="1" value="0x140C"/>
+ <enum name="LOW_FLOAT" value="0x8DF0"/>
+ <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
+ <enum name="HIGH_FLOAT" value="0x8DF2"/>
+ <enum name="LOW_INT" value="0x8DF3"/>
+ <enum name="MEDIUM_INT" value="0x8DF4"/>
+ <enum name="HIGH_INT" value="0x8DF5"/>
+ <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
+ <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
+ <enum name="SHADER_COMPILER" value="0x8DFA"/>
+ <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
+ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
+
+ <function name="GetShaderPrecisionFormat" offset="assign">
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </function>
+
+ <function name="ReleaseShaderCompiler" offset="assign">
+ </function>
+
+ <function name="ShaderBinary" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+ <type name="fixed" size="4" />
+
+ <!-- from GL_OES_read_format -->
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClearDepthf" offset="assign">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="DepthRangef" offset="assign">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/src/mapi/glapi/gen/Makefile b/src/mapi/glapi/gen/Makefile
index 5a9b6ac..c08be38 100644
--- a/src/mapi/glapi/gen/Makefile
+++ b/src/mapi/glapi/gen/Makefile
@@ -74,6 +74,7 @@ API_XML = \
ARB_depth_clamp.xml \
ARB_draw_elements_base_vertex.xml \
ARB_draw_instanced.xml \
+ ARB_ES2_compatibility.xml \
ARB_framebuffer_object.xml \
ARB_geometry_shader4.xml \
ARB_map_buffer_range.xml \
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 2004647..0fc44b5 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -7949,6 +7949,8 @@
</enum>
</category>
+<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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