Mesa (master): mesa: move extra prim mode #defines

Brian Paul brianp at kemper.freedesktop.org
Thu Jan 20 16:48:26 UTC 2011


Module: Mesa
Branch: master
Commit: fe49dcb3b03454ec1451b610ea89f2374946e090
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fe49dcb3b03454ec1451b610ea89f2374946e090

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Jan 20 09:38:08 2011 -0700

mesa: move extra prim mode #defines

---

 src/mesa/main/dd.h     |    5 -----
 src/mesa/main/mtypes.h |    5 +++++
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 2eede42..749c30a 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -881,11 +881,6 @@ struct dd_function_table {
     */
    void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
 
-
-#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN             (GL_POLYGON+3)
-
    /**
     * Set by the driver-supplied T&L engine.  
     *
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e92db3a..1d878ae 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -121,6 +121,11 @@ struct st_context;
 /*@}*/
 
 
+/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
+#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN             (GL_POLYGON+3)
+
 
 /**
  * Shader stages. Note that these will become 5 with tessellation.




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