Mesa (master): mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR

Chad Versace chadversary at kemper.freedesktop.org
Thu Jan 27 01:49:39 UTC 2011


Module: Mesa
Branch: master
Commit: a1b83464ffb1125b77e6f5664e0071f95167055d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a1b83464ffb1125b77e6f5664e0071f95167055d

Author: Chad Versace <chad.versace at intel.com>
Date:   Thu Jan 27 01:40:35 2011 -0800

mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR

---

 src/mesa/main/mtypes.h          |   18 ++++++++++++++++++
 src/mesa/program/ir_to_mesa.cpp |   23 +++++++++++++++++++++++
 2 files changed, 41 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 08b9818..37f39ce 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -867,6 +867,23 @@ struct gl_fog_attrib
 };
 
 
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
+ * a layout qualifier.
+ *
+ * \see enum ir_depth_layout
+ */
+enum gl_frag_depth_layout {
+    FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
+    FRAG_DEPTH_LAYOUT_ANY,
+    FRAG_DEPTH_LAYOUT_GREATER,
+    FRAG_DEPTH_LAYOUT_LESS,
+    FRAG_DEPTH_LAYOUT_UNCHANGED
+};
+
+
 /** 
  * Hint attribute group (GL_HINT_BIT).
  * 
@@ -1889,6 +1906,7 @@ struct gl_fragment_program
    GLboolean UsesKill;          /**< shader uses KIL instruction */
    GLboolean OriginUpperLeft;
    GLboolean PixelCenterInteger;
+   enum gl_frag_depth_layout FragDepthLayout;
 };
 
 
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ee3eae6..e4a9a0f 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -727,6 +727,29 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
 
       fp->OriginUpperLeft = ir->origin_upper_left;
       fp->PixelCenterInteger = ir->pixel_center_integer;
+
+   } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
+      struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+      switch (ir->depth_layout) {
+      case ir_depth_layout_none:
+	 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
+	 break;
+      case ir_depth_layout_any:
+	 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
+	 break;
+      case ir_depth_layout_greater:
+	 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
+	 break;
+      case ir_depth_layout_less:
+	 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
+	 break;
+      case ir_depth_layout_unchanged:
+	 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
+	 break;
+      default:
+	 assert(0);
+	 break;
+      }
    }
 
    if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {




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