Mesa (master): mesa: Check the texture against all units in unbind_texobj_from_texunits().

Henri Verbeet hverbeet at kemper.freedesktop.org
Thu Jul 7 18:31:06 UTC 2011


Module: Mesa
Branch: master
Commit: 2e35d90fb9a50562d3c658d45a50e16623028d8e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e35d90fb9a50562d3c658d45a50e16623028d8e

Author: Henri Verbeet <hverbeet at gmail.com>
Date:   Mon Jul  4 00:57:42 2011 +0200

mesa: Check the texture against all units in unbind_texobj_from_texunits().

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/texobj.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 565a3a2..0e84b87 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
 {
    GLuint u, tex;
 
-   for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
       for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
          if (texObj == unit->CurrentTex[tex]) {




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