Mesa (master): mesa: Check the texture against all units in unbind_texobj_from_texunits().
Henri Verbeet
hverbeet at kemper.freedesktop.org
Thu Jul 7 18:31:06 UTC 2011
Module: Mesa
Branch: master
Commit: 2e35d90fb9a50562d3c658d45a50e16623028d8e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e35d90fb9a50562d3c658d45a50e16623028d8e
Author: Henri Verbeet <hverbeet at gmail.com>
Date: Mon Jul 4 00:57:42 2011 +0200
mesa: Check the texture against all units in unbind_texobj_from_texunits().
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/texobj.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 565a3a2..0e84b87 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
{
GLuint u, tex;
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
if (texObj == unit->CurrentTex[tex]) {
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