Mesa (master): mesa: Use the Elements macro for the sampler index assert in validate_samplers() .

Henri Verbeet hverbeet at kemper.freedesktop.org
Thu Jul 7 18:31:06 UTC 2011


Module: Mesa
Branch: master
Commit: 47441956284b3e22df2ee8500667617d2880bfc8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=47441956284b3e22df2ee8500667617d2880bfc8

Author: Henri Verbeet <hverbeet at gmail.com>
Date:   Mon Jul  4 00:57:42 2011 +0200

mesa: Use the Elements macro for the sampler index assert in validate_samplers().

This is probably nicer if the array size ever changes.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/shaderapi.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cb02e43..8df25c3 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1050,7 +1050,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
       gl_texture_index target;
       GLint sampler = _mesa_ffs(samplersUsed) - 1;
       assert(sampler >= 0);
-      assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
+      assert(sampler < Elements(prog->SamplerUnits));
       unit = prog->SamplerUnits[sampler];
       target = prog->SamplerTargets[sampler];
       if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) {




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