Mesa (master): g3dvl: remove unused vertex shader inputs

Marek Olšák mareko at kemper.freedesktop.org
Wed Jul 20 20:56:06 UTC 2011


Module: Mesa
Branch: master
Commit: 2d960d3f4e8fcf7819bb94ba4913ec0a2a723daa
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d960d3f4e8fcf7819bb94ba4913ec0a2a723daa

Author: Marek Olšák <maraeo at gmail.com>
Date:   Fri Jul 15 20:16:20 2011 +0200

g3dvl: remove unused vertex shader inputs

See also comments in the code.

---

 src/gallium/auxiliary/vl/vl_idct.c |    3 +--
 src/gallium/auxiliary/vl/vl_mc.c   |    5 +++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index 645d06a..ad78614 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -143,7 +143,7 @@ static void *
 create_mismatch_vert_shader(struct vl_idct *idct)
 {
    struct ureg_program *shader;
-   struct ureg_src vrect, vpos;
+   struct ureg_src vpos;
    struct ureg_src scale;
    struct ureg_dst t_tex;
    struct ureg_dst o_vpos, o_addr[2];
@@ -152,7 +152,6 @@ create_mismatch_vert_shader(struct vl_idct *idct)
    if (!shader)
       return NULL;
 
-   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
    vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
 
    t_tex = ureg_DECL_temporary(shader);
diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c
index add367e..81a05b5 100644
--- a/src/gallium/auxiliary/vl/vl_mc.c
+++ b/src/gallium/auxiliary/vl/vl_mc.c
@@ -103,7 +103,7 @@ create_ref_vert_shader(struct vl_mc *r)
 {
    struct ureg_program *shader;
    struct ureg_src mv_scale;
-   struct ureg_src vrect, vmv[2];
+   struct ureg_src vmv[2];
    struct ureg_dst t_vpos;
    struct ureg_dst o_vpos, o_vmv[2];
    unsigned i;
@@ -112,7 +112,6 @@ create_ref_vert_shader(struct vl_mc *r)
    if (!shader)
       return NULL;
 
-   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
    vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
    vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
 
@@ -121,6 +120,8 @@ create_ref_vert_shader(struct vl_mc *r)
       (float)MACROBLOCK_HEIGHT / r->buffer_height)
    );
 
+   /* XXX The position is not written, which may lead to undefined rendering.
+    * XXX This is a serious bug. */
    o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
    o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
    o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);




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