Mesa (master): meta: Don' t do srgb to linear decode when blitting srgb textures.

Eric Anholt anholt at kemper.freedesktop.org
Sun Jun 5 18:31:51 UTC 2011


Module: Mesa
Branch: master
Commit: a513bee2f247d7cf9cd8e9c3d50f2bd48f136776
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a513bee2f247d7cf9cd8e9c3d50f2bd48f136776

Author: Eric Anholt <eric at anholt.net>
Date:   Wed Jun  1 13:00:14 2011 -0700

meta: Don't do srgb to linear decode when blitting srgb textures.

Fixes the GL_SRGB8_ALPHA8 -> GL_RGBA8 blits in fbo-srgb-blit.c

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/drivers/common/meta.c |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 08b6024..a0d4b9e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1186,6 +1186,7 @@ blitframebuffer_texture(struct gl_context *ctx,
          const GLint maxLevelSave = texObj->MaxLevel;
          const GLenum wrapSSave = texObj->Sampler.WrapS;
          const GLenum wrapTSave = texObj->Sampler.WrapT;
+         const GLenum srgbSave = texObj->Sampler.sRGBDecode;
          const GLenum target = texObj->Target;
 
          if (drawAtt->Texture == readAtt->Texture) {
@@ -1217,6 +1218,12 @@ blitframebuffer_texture(struct gl_context *ctx,
          }
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+	 if (ctx->Extensions.EXT_texture_sRGB_decode) {
+	    _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
+				GL_SKIP_DECODE_EXT);
+	 }
+
          _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
          _mesa_set_enable(ctx, target, GL_TRUE);
 
@@ -1278,6 +1285,9 @@ blitframebuffer_texture(struct gl_context *ctx,
          }
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+	 if (ctx->Extensions.EXT_texture_sRGB_decode) {
+	    _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave);
+	 }
 
          /* Done with color buffer */
          mask &= ~GL_COLOR_BUFFER_BIT;




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