Mesa (pipe-video): [g3dvl] use a vertex element instead of the instance id
Christian König
deathsimple at kemper.freedesktop.org
Sun Jun 5 22:38:02 UTC 2011
Module: Mesa
Branch: pipe-video
Commit: c6c2ef070957e5a0c0003e1d0a6d6e2fe197fb40
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c6c2ef070957e5a0c0003e1d0a6d6e2fe197fb40
Author: Christian König <deathsimple at vodafone.de>
Date: Sun Jun 5 16:39:10 2011 +0200
[g3dvl] use a vertex element instead of the instance id
Enable this change permanently
---
src/gallium/auxiliary/vl/vl_zscan.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_zscan.c b/src/gallium/auxiliary/vl/vl_zscan.c
index 2b52d61..58cee00 100644
--- a/src/gallium/auxiliary/vl/vl_zscan.c
+++ b/src/gallium/auxiliary/vl/vl_zscan.c
@@ -110,8 +110,7 @@ create_vert_shader(struct vl_zscan *zscan)
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
-
- block_num = ureg_DECL_system_value(shader, 0, TGSI_SEMANTIC_INSTANCEID, 0);
+ block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM);
tmp = ureg_DECL_temporary(shader);
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