Mesa (master): i915g: Add draw point sprites.
Stephane Marchesin
marcheu at kemper.freedesktop.org
Wed Jun 22 23:52:33 UTC 2011
Module: Mesa
Branch: master
Commit: 98ce1373e47d05d7150933c391fdeddbc897a3cd
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=98ce1373e47d05d7150933c391fdeddbc897a3cd
Author: Stéphane Marchesin <marcheu at chromium.org>
Date: Wed Jun 22 16:51:02 2011 -0700
i915g: Add draw point sprites.
It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
---
src/gallium/drivers/i915/i915_context.c | 1 +
src/gallium/drivers/i915/i915_screen.c | 3 +--
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c
index 7a98ef7..0217db9 100644
--- a/src/gallium/drivers/i915/i915_context.c
+++ b/src/gallium/drivers/i915/i915_context.c
@@ -173,6 +173,7 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
+ draw_enable_point_sprites(i915->draw, TRUE);
/* augmented draw pipeline clobbers state functions */
i915_init_fixup_state_functions(i915);
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index ec07056..874579d 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -109,6 +109,7 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
@@ -118,8 +119,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
/* Features that should be supported (boolean caps). */
/* XXX: Just test the code */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- /* XXX: No code but hw supports it */
- case PIPE_CAP_POINT_SPRITE:
/* Also lie about these when asked to (needed for GLSL / GL 2.0) */
return is->debug.lie ? 1 : 0;
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