Demos (master): arbvparray: Port of vparray to GL_ARB_vertex_program.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Wed Jun 29 15:32:18 UTC 2011


Module: Demos
Branch: master
Commit: 1074ec5b61f2bdb37e1dff94216661925577532d
URL:    http://cgit.freedesktop.org/mesa/demos/commit/?id=1074ec5b61f2bdb37e1dff94216661925577532d

Author: José Fonseca <jfonseca at vmware.com>
Date:   Wed Jun 29 15:36:57 2011 +0100

arbvparray: Port of vparray to GL_ARB_vertex_program.

---

 src/tests/.gitignore     |    1 +
 src/tests/CMakeLists.txt |    1 +
 src/tests/Makefile.am    |    1 +
 src/tests/arbvparray.c   |  302 ++++++++++++++++++++++++++++++++++++++++++++++
 src/tests/vparray.c      |    4 +-
 5 files changed, 307 insertions(+), 2 deletions(-)

diff --git a/src/tests/.gitignore b/src/tests/.gitignore
index f0e4f9c..44c1492 100644
--- a/src/tests/.gitignore
+++ b/src/tests/.gitignore
@@ -7,6 +7,7 @@ arbfptrig
 arbgpuprog
 arbnpot
 arbnpot-mipmap
+arbvparray
 arbvptest1
 arbvptest3
 arbvptorus
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index 8e51ea0..0618cfb 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -27,6 +27,7 @@ set (targets
 	arbgpuprog
 	arbnpot
 	arbnpot-mipmap
+	arbvparray
 	arbvptest1
 	arbvptest3
 	arbvptorus
diff --git a/src/tests/Makefile.am b/src/tests/Makefile.am
index 4c0985a..2c94f47 100644
--- a/src/tests/Makefile.am
+++ b/src/tests/Makefile.am
@@ -59,6 +59,7 @@ noinst_PROGRAMS = \
 	arbgpuprog \
 	arbnpot \
 	arbnpot-mipmap \
+	arbvparray \
 	arbvptest1 \
 	arbvptest3 \
 	arbvptorus \
diff --git a/src/tests/arbvparray.c b/src/tests/arbvparray.c
new file mode 100644
index 0000000..1111afd
--- /dev/null
+++ b/src/tests/arbvparray.c
@@ -0,0 +1,302 @@
+/*
+ * Test vertex arrays with GL_ARB_vertex_program
+ *
+ * Based on a stripped-down version of the isosurf demo.
+ * The vertex program is trivial: compute the resulting
+ * RGB color as a linear function of vertex XYZ.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include "GL/glew.h"
+#include "glut_wrap.h"
+
+#define MAXVERTS 10000
+static float data[MAXVERTS][6];
+static GLint numverts;
+
+static GLfloat xrot;
+static GLfloat yrot;
+static GLboolean useArrays = GL_TRUE;
+static GLboolean useProgram = GL_TRUE;
+static GLboolean useList = GL_FALSE;
+
+
+static void read_surface( char *filename )
+{
+   FILE *f;
+
+   f = fopen(filename,"r");
+   if (!f) {
+      printf("couldn't read %s\n", filename);
+      exit(1);
+   }
+
+   numverts = 0;
+   while (numverts < MAXVERTS) {
+      int result;
+      result = fscanf( f, "%f %f %f  %f %f %f",
+	               &data[numverts][0], &data[numverts][1], &data[numverts][2],
+	               &data[numverts][3], &data[numverts][4], &data[numverts][5] );
+      if (result == EOF) {
+         break;
+      }
+      numverts++;
+   }
+
+   printf("%d vertices, %d triangles\n", numverts, numverts-2);
+   printf("data = %p\n", (void *) data);
+   fclose(f);
+}
+
+
+
+
+static void Display(void)
+{
+   if (useProgram)
+      glEnable(GL_VERTEX_PROGRAM_ARB);
+   else
+      glDisable(GL_VERTEX_PROGRAM_ARB);
+
+   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+   glPushMatrix();
+      glRotatef(xrot, 1, 0, 0);
+      glRotatef(yrot, 0, 1, 0);
+      glScalef(2, 2, 2);
+      if (useArrays) {
+         if (useProgram) {
+            glVertexAttribPointerARB( 0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), data );
+            glEnableVertexAttribArrayARB( 0 );
+            glVertexAttribPointerARB( 2, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
+            glEnableVertexAttribArrayARB( 2 );
+         }
+         else {
+            glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
+            glEnableClientState( GL_VERTEX_ARRAY );
+            glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
+            glEnableClientState( GL_NORMAL_ARRAY );
+         }
+
+         if (useList) {
+            /* dumb, but a good test */
+            glNewList(1, GL_COMPILE);
+            glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
+            glEndList();
+            glCallList(1);
+         }
+         else {
+            glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
+         }
+
+         glDisableVertexAttribArrayARB( 0 );
+         glDisableVertexAttribArrayARB( 2 );
+         glDisableClientState( GL_VERTEX_ARRAY );
+         glDisableClientState( GL_NORMAL_ARRAY );
+      }
+      else {
+         int i;
+         glBegin(GL_TRIANGLE_STRIP);
+         for (i = 0; i < numverts; i++) {
+            glNormal3fv( data[i] + 3 );
+            glVertex3fv( data[i] + 0 );
+         }
+         glEnd();
+      }
+   glPopMatrix();
+
+   if (glGetError())
+      printf("Error!\n");
+
+   glutSwapBuffers();
+}
+
+
+static void InitMaterials(void)
+{
+    static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+    static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+    static float position0[] = {0.0, 0.0, 20.0, 0.0};
+    static float position1[] = {0.0, 0.0, -20.0, 0.0};
+    static float front_mat_shininess[] = {60.0};
+    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+    /*
+    static float back_mat_shininess[] = {60.0};
+    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+    */
+    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+    static float lmodel_twoside[] = {GL_FALSE};
+
+    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+    glLightfv(GL_LIGHT0, GL_POSITION, position0);
+    glEnable(GL_LIGHT0);
+
+    glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+    glLightfv(GL_LIGHT1, GL_POSITION, position1);
+    glEnable(GL_LIGHT1);
+
+    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
+    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+    glEnable(GL_LIGHTING);
+}
+
+
+static void init_program(void)
+{
+   /*
+    * c[30] = color scale
+    * c[31] = color bias
+    */
+   static const char prog[] =
+      "!!ARBvp1.0\n"
+
+      "TEMP R0, R1, R2, R3;\n"
+
+      "# RGB is proportional to XYZ \n"
+      "MUL R0, vertex.position, program.local[30]; \n"
+      "ADD result.color.primary, R0, program.local[31]; \n"
+
+      "# Continue with typical modelview/projection\n"
+      "MOV R3, vertex.position; \n"
+      "DP4   result.position.x, state.matrix.mvp.row[0], R3 ;	# object x MVP -> clip\n"
+      "DP4   result.position.y, state.matrix.mvp.row[1], R3 ;\n"
+      "DP4   result.position.z, state.matrix.mvp.row[2], R3 ;\n"
+      "DP4   result.position.w, state.matrix.mvp.row[3], R3 ;\n"
+
+      "END";
+
+   static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
+   static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
+
+   if (!GLEW_ARB_vertex_program) {
+      printf("Sorry, this program requires GL_ARB_vertex_program\n");
+      exit(1);
+   }
+
+   glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 1);
+   glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+                      strlen(prog), (const GLubyte *) prog);
+   assert(glIsProgramARB(1));
+
+   if (glGetError() != GL_NO_ERROR)
+   {
+      GLint errorpos = 0;
+      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+      printf("errorpos: %d\n", errorpos);
+      printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+      exit(1);
+   }
+
+   /* Load the program registers */
+   glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 30, scale);
+   glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 31, bias);
+}
+
+
+static void init(void)
+{
+   xrot = 0;
+   yrot = 0;
+   glClearColor(0.0, 0.0, 1.0, 0.0);
+   glEnable( GL_DEPTH_TEST );
+   glEnable(GL_NORMALIZE);
+   InitMaterials();
+   read_surface(DEMOS_DATA_DIR "isosurf.dat");
+   init_program();
+}
+
+
+static void Reshape(int width, int height)
+{
+   glViewport(0, 0, (GLint)width, (GLint)height);
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+   glTranslatef(0, 0, -15);
+}
+
+
+
+static void Key( unsigned char key, int x, int y )
+{
+   (void) x;
+   (void) y;
+   switch (key) {
+   case 27:
+      exit(0);
+   case 'a':
+      useArrays = !useArrays;
+      printf("use arrays: %s\n", useArrays ? "yes" : "no");
+      break;
+   case 'l':
+      useList = !useList;
+      printf("use list: %s\n", useList ? "yes" : "no");
+      break;
+   case 'p':
+      useProgram = !useProgram;
+      printf("use program: %s\n", useProgram ? "yes" : "no");
+      break;
+   }
+   glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+   (void) x;
+   (void) y;
+   switch (key) {
+   case GLUT_KEY_LEFT:
+      yrot -= 15.0;
+      break;
+   case GLUT_KEY_RIGHT:
+      yrot += 15.0;
+      break;
+   case GLUT_KEY_UP:
+      xrot += 15.0;
+      break;
+   case GLUT_KEY_DOWN:
+      xrot -= 15.0;
+      break;
+   default:
+      return;
+   }
+   glutPostRedisplay();
+}
+
+
+
+int main(int argc, char **argv)
+{
+   glutInit(&argc, argv);
+   glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
+   glutInitWindowPosition(0, 0);
+   glutInitWindowSize(400, 400);
+   if (glutCreateWindow("Isosurface") <= 0) {
+      exit(0);
+   }
+   glewInit();
+   glutReshapeFunc(Reshape);
+   glutKeyboardFunc(Key);
+   glutSpecialFunc(SpecialKey);
+   glutDisplayFunc(Display);
+
+   init();
+
+   glutMainLoop();
+   return 0;
+}
diff --git a/src/tests/vparray.c b/src/tests/vparray.c
index bc2d0c6..3de6180 100644
--- a/src/tests/vparray.c
+++ b/src/tests/vparray.c
@@ -84,7 +84,7 @@ static void Display(void)
 
          if (useList) {
             /* dumb, but a good test */
-            glNewList(1,GL_COMPILE);
+            glNewList(1, GL_COMPILE);
             glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
             glEndList();
             glCallList(1);
@@ -181,7 +181,7 @@ static void init_program(void)
    static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
    static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
 
-   if (!glutExtensionSupported("GL_NV_vertex_program")) {
+   if (!GLEW_NV_vertex_program) {
       printf("Sorry, this program requires GL_NV_vertex_program\n");
       exit(1);
    }




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