Mesa (7.10): r600g: bump shader input limits

Ian Romanick idr at kemper.freedesktop.org
Wed Jun 29 17:44:17 UTC 2011


Module: Mesa
Branch: 7.10
Commit: 459012b14882db1f07e335f37ba0dc6dfa767d6b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=459012b14882db1f07e335f37ba0dc6dfa767d6b

Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu Jun 23 15:55:41 2011 +0200

r600g: bump shader input limits
(cherry picked from commit 1e5cef96d184b00eb588b48ecd02386998077d82)

---

 src/gallium/drivers/r600/r600_pipe.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 3298ccd..40385da 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -367,9 +367,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
 		return 8; /* FIXME */
 	case PIPE_SHADER_CAP_MAX_INPUTS:
 		if(shader == PIPE_SHADER_FRAGMENT)
-			return 10;
+			return 34;
 		else
-			return 16;
+			return 32;
 	case PIPE_SHADER_CAP_MAX_TEMPS:
 		return 256; //max native temporaries
 	case PIPE_SHADER_CAP_MAX_ADDRS:




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