Mesa (master): i965: Apply a workaround for the Ironlake "vertex flashing".

Eric Anholt anholt at kemper.freedesktop.org
Fri Mar 4 20:08:12 UTC 2011


Module: Mesa
Branch: master
Commit: 1a57717bbe8a2cedf2e1bb72cfd7ec85cd2350fc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a57717bbe8a2cedf2e1bb72cfd7ec85cd2350fc

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Feb 21 23:46:52 2011 -0800

i965: Apply a workaround for the Ironlake "vertex flashing".

This is an awful hack and will hurt performance on Ironlake, but we're
at a loss as to what's going wrong otherwise.  This is the only common
variable we've found that avoids the problem on 4 applications
(CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other
variables we've tried appear to only be confounding.  Neither the
specifications nor the hardware team have been able to provide any
enlightenment, despite much searching.

https://bugs.freedesktop.org/show_bug.cgi?id=29172
Tested by:	Chris Lord <chris at linux.intel.com> (Pill Popper)
Tested by:	Ryan Lortie <desrt at desrt.ca> (gnome-shell)

---

 src/mesa/drivers/dri/i965/brw_vs_state.c |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index be92313..c3a7cc2 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -96,7 +96,14 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
     * and those dwords will be written to the second URB handle when we
     * brw_urb_WRITE() results.
     */
-   vs.thread1.single_program_flow = 0;
+   /* Disable single program flow on Ironlake.  We cannot reliably get
+    * all applications working without it.  See:
+    * https://bugs.freedesktop.org/show_bug.cgi?id=29172
+    *
+    * The most notable and reliably failing application is the Humus
+    * demo "CelShading"
+   */
+   vs.thread1.single_program_flow = (intel->gen == 5);
 
    if (intel->gen == 5)
       vs.thread1.binding_table_entry_count = 0; /* hardware requirement */




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