Demos (master): glsl: rad1/rad2 are #defines on windows.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Wed Mar 9 15:15:15 UTC 2011


Module: Demos
Branch: master
Commit: 5d6062e75328137fba8792dc7cfcbec68271a3e5
URL:    http://cgit.freedesktop.org/mesa/demos/commit/?id=5d6062e75328137fba8792dc7cfcbec68271a3e5

Author: José Fonseca <jfonseca at vmware.com>
Date:   Wed Mar  9 15:13:16 2011 +0000

glsl: rad1/rad2 are #defines on windows.

---

 src/glsl/fsraytrace.c |   12 ++++++------
 src/glsl/vsraytrace.c |   12 ++++++------
 2 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/src/glsl/fsraytrace.c b/src/glsl/fsraytrace.c
index af72a99..ea68b50 100644
--- a/src/glsl/fsraytrace.c
+++ b/src/glsl/fsraytrace.c
@@ -238,12 +238,12 @@ deg2rad(const float degree)
 static void
 rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
 {
-  const float rad1 = deg2rad(degreesAroundX);
-  const float c1 = cosf(rad1);
-  const float s1 = sinf(rad1);
-  const float rad2 = deg2rad(degreesAroundY);
-  const float c2 = cosf(rad2);
-  const float s2 = sinf(rad2);
+  const float radX = deg2rad(degreesAroundX);
+  const float c1 = cosf(radX);
+  const float s1 = sinf(radX);
+  const float radY = deg2rad(degreesAroundY);
+  const float c2 = cosf(radY);
+  const float s2 = sinf(radY);
   mat3[0] = c2;    mat3[3] = 0.0F; mat3[6] = s2;
   mat3[1] = s1*s2; mat3[4] = c1;   mat3[7] = -s1*c2;
   mat3[2] = -c1*s2;mat3[5] = s1;   mat3[8] = c1*c2;
diff --git a/src/glsl/vsraytrace.c b/src/glsl/vsraytrace.c
index 64d9288..48c0f3a 100644
--- a/src/glsl/vsraytrace.c
+++ b/src/glsl/vsraytrace.c
@@ -229,12 +229,12 @@ deg2rad(const float degree)
 static void
 rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
 {
-  const float rad1 = deg2rad(degreesAroundX);
-  const float c1 = cosf(rad1);
-  const float s1 = sinf(rad1);
-  const float rad2 = deg2rad(degreesAroundY);
-  const float c2 = cosf(rad2);
-  const float s2 = sinf(rad2);
+  const float radX = deg2rad(degreesAroundX);
+  const float c1 = cosf(radX);
+  const float s1 = sinf(radX);
+  const float radY = deg2rad(degreesAroundY);
+  const float c2 = cosf(radY);
+  const float s2 = sinf(radY);
   mat3[0] = c2;    mat3[3] = 0.0F; mat3[6] = s2;
   mat3[1] = s1*s2; mat3[4] = c1;   mat3[7] = -s1*c2;
   mat3[2] = -c1*s2;mat3[5] = s1;   mat3[8] = c1*c2;




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