Mesa (master): mesa: Move texenvprogram.c to ff_fragment_shader.cpp.

Eric Anholt anholt at kemper.freedesktop.org
Fri Mar 11 20:57:03 UTC 2011


Module: Mesa
Branch: master
Commit: cdacca4868bbfe2e39f72d524556e7b2c7200ba5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=cdacca4868bbfe2e39f72d524556e7b2c7200ba5

Author: Eric Anholt <eric at anholt.net>
Date:   Sun Oct 31 10:51:59 2010 -0700

mesa: Move texenvprogram.c to ff_fragment_shader.cpp.

This file is about to change to generating a shader program instead of
a fragment program.

---

 .../{texenvprogram.c => ff_fragment_shader.cpp}    |   13 +++++++++----
 src/mesa/sources.mak                               |   10 +++++++---
 2 files changed, 16 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/ff_fragment_shader.cpp
similarity index 99%
rename from src/mesa/main/texenvprogram.c
rename to src/mesa/main/ff_fragment_shader.cpp
index c1380f2..9be5317 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -26,6 +26,7 @@
  * 
  **************************************************************************/
 
+extern "C" {
 #include "glheader.h"
 #include "imports.h"
 #include "mtypes.h"
@@ -37,7 +38,7 @@
 #include "program/prog_statevars.h"
 #include "program/programopt.h"
 #include "texenvprogram.h"
-
+}
 
 /*
  * Note on texture units:
@@ -524,7 +525,7 @@ struct ureg {
 
 static const struct ureg undef = { 
    PROGRAM_UNDEFINED,
-   ~0,
+   255,
    0,
    0,
    0
@@ -686,14 +687,15 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
 				    GLint s3,
 				    GLint s4)
 {
-   gl_state_index tokens[STATE_LENGTH];
+   int tokens[STATE_LENGTH];
    GLuint idx;
    tokens[0] = s0;
    tokens[1] = s1;
    tokens[2] = s2;
    tokens[3] = s3;
    tokens[4] = s4;
-   idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+   idx = _mesa_add_state_reference(p->program->Base.Parameters,
+				   (gl_state_index *)tokens);
    return make_ureg(PROGRAM_STATE_VAR, idx);
 }
 
@@ -1586,6 +1588,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
    }
 }
 
+extern "C" {
 
 /**
  * Return a fragment program which implements the current
@@ -1616,3 +1619,5 @@ _mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
 
    return prog;
 }
+
+}
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index 9533094..21e08ed 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -83,7 +83,6 @@ MAIN_SOURCES = \
 	main/texcompress_s3tc.c \
 	main/texcompress_fxt1.c \
 	main/texenv.c \
-	main/texenvprogram.c \
 	main/texfetch.c \
 	main/texformat.c \
 	main/texgen.c \
@@ -103,6 +102,9 @@ MAIN_SOURCES = \
 	main/vtxfmt.c \
 	$(MAIN_ES_SOURCES)
 
+MAIN_CXX_SOURCES = \
+	main/ff_fragment_shader.cpp
+
 MATH_SOURCES = \
 	math/m_debug_clip.c \
 	math/m_debug_norm.c \
@@ -316,7 +318,8 @@ MESA_SOURCES = \
 	$(ASM_C_SOURCES)
 
 MESA_CXX_SOURCES = \
-	 $(SHADER_CXX_SOURCES)
+	$(MAIN_CXX_SOURCES) \
+	$(SHADER_CXX_SOURCES)
 
 # Sources for building Gallium drivers
 MESA_GALLIUM_SOURCES = \
@@ -329,7 +332,8 @@ MESA_GALLIUM_SOURCES = \
 	x86/common_x86.c
 
 MESA_GALLIUM_CXX_SOURCES = \
-	 $(SHADER_CXX_SOURCES)
+	$(MAIN_CXX_SOURCES) \
+	$(SHADER_CXX_SOURCES)
 
 # All the core C sources, for dependency checking
 ALL_SOURCES = \




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